Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Alliance Challenger Builds on the Shipyard
Good | Not Good |
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The most armor and potential firepower of the Alliance C ships. | Trading a large for two mediums means a bit less top end damage due to loss of armor piercing. |
More refined and less twitchy compared to the Chieftain, which can help with hitscan weapons like Railguns. | The extra size 6 optional slot does not match the maximum size of many of the common combat-related optional modules that could potentially be placed in that slot, all of which max out at size 5. (HRPs, MRPs, GSRPs) |
The three ventral medium hardpoints do well with weapons with high inherent armor piercing like PAs, cannons (including Concord Cannons), railguns, and dumbfire missiles. They’re also converged well enough to strike the same module target at about 1000m. | Modules are vulnerable when the shields are down. |
It’s a good AX ship. | Vulnerable canopy. |
Hardpoint Notes
Size | Number | Notes |
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Large | 1 | Dorsal and centered, easy to aim. |
Medium | 3 | Ventrally displaced. One is centered and the other two are slightly laterally displaced. The medium hardpoints converge well with each other but not with the other hardpoints. |
Small | 3 | Dorsal, arranged in a ring around the large hardpoint with two above and laterally displaced, and one centered just below. Easy to aim. The lower centered small hardpoint fires from almost the same point as the large which can be exploited for module targeting and damage multiplication. |
Suggested Hardpoint Convergence Groups: 3M, 1L3S. |
Role Ratings
AX Combat | Viable |
AX Support | Viable |
BGS | |
Bulk Trade | Doable |
Core Mining | Doable |
CZ Combat (PvE) | Viable |
Exploration | Doable |
Jumpship | Inconceivable! |
Laser Mining | Inconceivable! |
Mats Collector | Doable |
Passenger Boat | Inconceivable! |
Powerplay | |
PvP Combat | Viable |
Racing | |
Rares Trade | |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | |
Taxi | Doable |