Hardpoints
Utilities
Subsystems
Core
Optional Internals
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Good | Not Good |
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Extremely agile with minimal drift. Fun to fly. | Modules including the canopy take damage easily when shields are down. You’ll want to ensure you have good module protection. |
Can get behind almost any ship and stay there, making you very hard to kill. | Shields are somewhat weak at base. |
One of the best ships for AX Combat. | Try not to facetank in this ship. You’re the Defiant, not the Enterprise, so keep moving and dodging. |
A good variety of hardpoints including 2 larges. It punches above its weight. Get some cytoscramblers and reap the benefits. | |
All but one hardpoint are grouped together, and they have excellent convergence. | |
Q’s favorite ship. | |
Hardpoint Notes
Size | Number | Notes |
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Large | 2 | One is centered and dorsal, easy to aim. One is dorsally displaced but central. |
Medium | 1 | Centered but ventrally displaced. Does not converge with the others. |
Small | 3 | Dorsal, arranged in a ring around the large hardpoint with two above and laterally displaced, and one centered just below. Easy to aim. The lower centered small hardpoint fires from almost the same point as the dorsal centered large hardpoint which can be exploited for module targeting and damage multiplication. |
Suggested Hardpoint Convergence Groups: Central 1L3S. Central 1L1S. |
Role Ratings
AX Combat | Ideal |
AX Support | Doable |
BGS | |
Bulk Trade | Doable |
Core Mining | |
CZ Combat (PvE) | Viable |
Exploration | Doable |
Jumpship | |
Laser Mining | |
Mats Collector | |
Passenger Boat | |
Powerplay | |
PvP Combat | Viable |
Racing | Doable |
Rares Trade | Doable |
Res/CNB Combat (PvE) | Ideal |
Search and Rescue | |
Taxi | Doable |