Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Alliance Crusader Builds on the Shipyard
Good | Not Good |
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Has a fighter hangar. | Much more drift and mass, and slower than the other Alliance C ships |
A bit less firepower than the other Alliance C-ships, but a fighter is basically a roving large/huge hardpoint. | You have to sacrifice one of the class 5 or 6 slots to fit the fighter. |
With the fighter hangar and an SRV bay for a Scorpion, you can bring 3 wingmates into the same ground Combat Zone and attack from all aspects. | Either the shields will be weaker or the fighter hangar will be undersized. |
| Vulnerable canopy. |
Hardpoint Notes
Size | | |
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Large | 1 | Dorsal and centered, easy to aim. |
Medium | 2 | One is dorsal and centered, easy to aim. One is ventrally displaced and centered and doesn’t converge with the others. |
Small | 3 | Dorsal, arranged in a ring around the large hardpoint with two above and laterally displaced, and one centered just below. Easy to aim. The lower centered small hardpoint fires from almost the same point as the large which can be exploited for module targeting and damage multiplication. |
Suggested Hardpoint Convergence Groups: 1L3S, Central 1L1S |
Role Ratings
AX Combat | Viable |
AX Support | |
BGS | |
Bulk Trade | |
Core Mining | |
CZ Combat (PvE) | Viable |
Exploration | |
Jumpship | |
Laser Mining | |
Mats Collector | |
Passenger Boat | |
Powerplay | |
PvP Combat | |
Racing | Inconceivable! |
Rares Trade | |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | |
Taxi | |