Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Anaconda Builds on the Shipyard
| Good | Not Good |
|---|
| The most potential firepower of any ship. | Slow in speed, mediocre in maneuverability. |
| One of two ships with a class 8 distributor for more powerful weapons. | You’ll have trouble getting all of those hardpoints to hit at once. |
| Made of magic materials that give it a shockingly low mass. | You really have to strip it down to get the longest frameshift distances. |
| Runs colder than you expect. | Supercruise agility is poor, which is an annoyance for explorers. |
| Capable of long Frameshift jump distances. | Costs a fortune |
| Has a fighter hangar. | Sometimes hisses at you. |
| No rank grind requirement. | Hutton Orbital often runs out of free Anacondas. Try again later! (Still a joke.) |
| 200 meters of pure versatility. It’s the large size jack of all trades. | The Mandalay jumps farther in most configurations and is medium sized, so it can land in places that the Anaconda can’t. |
| Given away for free at Hutton Orbital outpost in Alpha Centauri. (It’s a joke. Don’t be fooled!) | |
| One of Stierlitz’ favourite ships. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Huge | 1 | Centered and ventral |
| Large | 3 | One is centered and ventral. Two are dorsal and laterally displaced. |
| Medium | 2 | Mounted laterally on the bow of the ship. Good dorsal/ventral coverage. |
| Small | 2 | Ventral and mounted on the aft of the ship. Gimbals and turrets are blocked by the hull for most forward targets unless the ship is specifically flown nose up. |
| Suggested Hardpoint Convergence Groups: 3L, Dorsal 2L2M, Ventral 1H1L. |
Role Ratings
| AX Combat | Viable | |
| AX Support | Viable | |
| BGS | Viable | Can’t dock at outposts |
| Bulk Trade | Viable | |
| Core Mining | Viable | |
| CZ Combat (PvE) | Ideal | |
| Exploration | Viable | |
| Jumpship | Ideal | |
| Laser Mining | Viable | |
| Mats Collector | Viable | |
| Passenger Boat | Viable | |
| Powerplay | Viable | Can’t dock at outposts |
| PvP Combat | Viable | |
| Racing | Inconceivable! | |
| Rares Trade | Doable | Can’t dock at outposts |
| Res/CNB Combat (PvE) | Ideal | |
| Search and Rescue | Viable | |
| Taxi | Ideal for modules, Inconceivable! for travel to outposts. | |