Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Anaconda Builds on the Shipyard
Good | Not Good |
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The most potential firepower of any ship. | Slow in speed, mediocre in maneuverability. |
One of two ships with a class 8 distributor for more powerful weapons. | You’ll have trouble getting all of those hardpoints to hit at once. |
Made of magic materials that give it a shockingly low mass. | You really have to strip it down to get the longest frameshift distances. |
Runs colder than you expect. | Supercruise agility is poor, which is an annoyance for explorers. |
Capable of long Frameshift jump distances. | Costs a fortune |
Has a fighter hangar. | Sometimes hisses at you. |
No rank grind requirement. | Hutton Orbital often runs out of free Anacondas. Try again later! |
200 meters of pure versatility. | |
Given away for free at Hutton Orbital outpost in Alpha Centauri. | |
One of Stierlitz’ favourite ships. | |
Hardpoint Notes
Small hardpoints are ventral and very far back, and are blocked from hitting most things in front or above you. |
Role Ratings
AX Combat | Viable | |
AX Support | Viable | |
BGS | Viable | Can’t dock at outposts |
Bulk Trade | Viable | |
Core Mining | Viable | |
CZ Combat (PvE) | Ideal | |
Exploration | Viable | |
Jumpship | Ideal | |
Laser Mining | Viable | |
Mats Collector | Viable | |
Passenger Boat | Viable | |
Powerplay | Viable | Can’t dock at outposts |
PvP Combat | Viable | |
Racing | Inconceivable! | |
Rares Trade | Doable | Can’t dock at outposts |
Res/CNB Combat (PvE) | Ideal | |
Search and Rescue | Viable | |
Taxi | Ideal for modules, Inconceivable! for travel to outposts. | |