Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Asp Explorer Builds on the Shipyard
| Good | Not Good |
|---|
| A great explorer. Long jump range and room for all useful exploration modules. | Lateral and reverse thrusters are terrible. It takes a while to stop. |
| Scoops fuel quickly. | It’s a wide target that’s easy to hit in combat. |
| Versatile. Good for material gathering. | Lots of hardpoints, but weak weapons by size. |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Medium | 2 | Dorsal and slightly laterally offset. |
| Small | 4 | All 4 are ventral and arranged in a slight curve that’s slightly laterally offset. |
| Suggested Hardpoint Convergence Groups: 2S |
Role Ratings
| AX Combat | Inconceivable! |
| AX Support | Inconceivable! |
| BGS | |
| Bulk Trade | Viable |
| Core Mining | Viable |
| CZ Combat (PvE) | Doable |
| Exploration | Ideal |
| Jumpship | Ideal |
| Laser Mining | |
| Mats Collector | Viable |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | Inconceivable! |
| Racing | |
| Rares Trade | Viable |
| Res/CNB Combat (PvE) | Doable |
| Search and Rescue | |
| Taxi | Viable |