Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Asp Scout Builds on the Shipyard
Good | Not Good |
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Edge profile can be hard to hit | About as capable as a Cobra Mk III, but it costs 3 times as much. Decidedly less capable than a Cobra Mk V. Compared to all other ships in various roles, the Asp Scout is slower, less versatile, and is less capable. |
The “Mr. Irrelevant” of Elite: Dangerous ships. Someone has to finish last. | Wide profile is easy to hit in combat. |
Maneuverable enough to make canyon racing fun and interesting. | It’s the flying Crunchwrap Supreme which should be awesome, and yet it isn’t. |
Hardpoint Notes
Size | Number | Notes |
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Medium | 2 | Dorsal and slightly laterally displaced. |
Small | 2 | Ventral and very slightly laterally displaced. |
Suggested Hardpoint Convergence Groups: 2S |
Role Ratings
AX Combat | Inconceivable! |
AX Support | Inconceivable! |
BGS | |
Bulk Trade | |
Core Mining | |
CZ Combat (PvE) | |
Exploration | |
Jumpship | |
Laser Mining | |
Mats Collector | |
Passenger Boat | |
Powerplay | |
PvP Combat | |
Racing | |
Rares Trade | |
Res/CNB Combat (PvE) | |
Search and Rescue | |
Taxi | |