Asp Scout

{ "type": "utility", "i": 2 }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "gunsight", "cl": "gun", "i": 4 }{ "type": "hard_point", "i": 2 }{ "type": "other", "i": "cargo hatch" }{ "type": "hard_point", "i": 1 }{ "type": "hard_point", "i": 3 }{ "type": "hard_point", "i": 4 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "utility", "i": 1 }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "other", "i": "canopy" }{ "type": "other", "i": "canopy" }{ "type": "hard_point", "cl": "gun", "i": 3 }{ "type": "hard_point", "cl": "gun", "i": 4 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

View Asp Scout Builds on the Shipyard

GoodNot Good
Edge profile can be hard to hitAbout as capable as a Cobra Mk III, but it costs 3 times as much. Decidedly less capable than a Cobra Mk V. Compared to all other ships in various roles, the Asp Scout is slower, less versatile, and is less capable.
The “Mr. Irrelevant” of Elite: Dangerous ships. Someone has to finish last. Wide profile is easy to hit in combat. 
Maneuverable enough to make canyon racing fun and interesting.It’s the flying Crunchwrap Supreme which should be awesome, and yet it isn’t.

Hardpoint Notes

SizeNumberNotes
Medium2Dorsal and slightly laterally displaced.
Small2Ventral and very slightly laterally displaced.
Suggested Hardpoint Convergence Groups: 2S

Role Ratings

AX CombatInconceivable!
AX SupportInconceivable!
BGS
Bulk Trade
Core Mining
CZ Combat (PvE)
Exploration
Jumpship
Laser Mining
Mats Collector
Passenger Boat
Powerplay
PvP Combat
Racing
Rares Trade
Res/CNB Combat (PvE)
Search and Rescue
Taxi