Overview
Damage Type | Weapon Type |
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Thermal | Hitscan |
Good | Not Good |
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Very high thermal damage. | Uses up WEP distributor energy in seconds |
Works well for effects that need many hits over time. | High heat |
They’re basically Star Trek phasers. | The usual laser falloff, but worse. (500m) |
| They’re impractical when unengineered. |
Size Notes
Huge beams can deal enormous damage to both hull and shield, as long as you can handle their heat and distributor draw.
Powerplay
Retributor
Causes heat buildup in targeted ship. |
Less damage, less heat, more distributor draw. |
The effect is not as strong as the Thermal Shock experimental, and is honestly not worth it by comparison. |
Engineering
Efficient | Fixes the high distributor draw/ high heat problem which makes them sustainable. Very little downside if you want a general damage weapon. |
Lightweight | Like efficient but with less mass and without the heat decrease. |
Long Range | Drop shields from range with no falloff…as long as you can sustain the distributor draw. Full grade 5 is only helpful for fixed beams. Gimbals and turrets can stop anywhere from grades 1-3 to save power. |
Overcharged | Do godly damage…for about 5 seconds. The penalty to distributor draw is high, so you’ll need a hefty distributor. |
Short Range | More damage, more heat, less range. Great if you can keep close, but better used for Thermal Vent effectiveness. |
Sturdy | No. |
Experimental Effects
Concordant Sequence | A single one can help regenerate wingmates’ shields when not in combat. Doesn’t work under fire. Increased thermal load is bad for beams. |
Double Braced | Not that useful. Better to use module reinforcements. |
Flow Control | If you need a small amount of power elsewhere. Doesn’t affect power distributor/WEP draw, so don’t be fooled. |
Oversized | If you have nothing else better to pick, a little extra damage is fine. |
Regeneration Sequence | Heal beams! They only work on wingmates and your NPC fighter whose shields are still up…not on other friendly ships. Works when under fire. |
Stripped Down | If you need a tiny amount of mass, but there are better modules than weapons to save mass unless your ship is very mass sensitive. |
Thermal Conduit | Up to 30% more damage when you reach 180% heat…but heat damage to your modules is not resistable and adds up quickly. |
Thermal Shock | You need as many hits as possible, so try at least two Efficient beams. |
Thermal Vent | Drops your heat as long as you are striking your target, depending on the heat/sec value of the beam itself. |