| Auto Loader | Improves sustained damage by continuously reloading the weapon, although it’s slower than you’d think. |
| Dispersal Field | Works like the chaff effect when you hit. A strong active defense. |
| Double Braced | Not that useful. Better to use module reinforcements. |
| Flow Control | Cuts power usage a bit…but this is already a low power weapon, so what’s the point? |
| Force Shell | Pushes your target based on the damage you do, but makes the shot slower and harder to hit with. Fun but questionably useful. |
| High Yield Shell | Changes the damage to explosive and hits in a sphere around the point of impact. Has a fairly large damage penalty but can take out modules well with good aim. Use it on huge and large hardpoints. |
| Multi-Servos | Not a good choice. |
| Oversized | This actually provides more sDPS than autoloader for this weapon. |
| Smart Rounds | If you enjoy firing into crowds. Or you could aim better. |
| Stripped Down | Removes a tiny bit of mass, but there are better places to drop mass than weapons. |
| Thermal Cascade | Similar to Thermal Shock, but only on hits against shields…which cannons aren’t good at damaging. Not recommended. |