Cobra Mk III

{ "type": "utility", "i": 2 }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "gunsight", "cl": "gun", "i": 4 }{ "type": "hard_point", "i": 1 }{ "type": "misc", "i": "thrusters" }{ "type": "other", "i": "cargo hatch" }{ "type": "misc", "i": "landing gear" }{ "type": "other", "i": "canopy" }{ "type": "hard_point", "i": 2 }{ "type": "hard_point", "i": 4 }{ "type": "hard_point", "i": 3 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "utility", "i": 1 }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "hard_point", "cl": "gun", "i": 3 }{ "type": "hard_point", "cl": "gun", "i": 4 }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

View Cobra Mk III Builds on the Shipyard

GoodNot Good
You can do almost any role reasonably well. Convergence is meh.
Very thin profile makes it hard to hit in combat. Lateral thrusters are weak.
Great straight line speed for a small vessel.

Role Ratings

AX Combat
AX SupportInconceivable!
BGS
Bulk TradeDoable
Core MiningViable
CZ Combat (PvE)Viable
ExplorationViable
Jumpship
Laser Mining
Mats Collector
Passenger BoatDoable
Powerplay
PvP Combat
Racing
Rares Trade
Res/CNB Combat (PvE)Viable
Search and Rescue
TaxiViable