Hardpoints
Utilities
Subsystems
Core
Optional Internals
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Good | Not Good |
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Has potential as a small, nimble, cold running combat ship with hardpoints that are easy to aim. If you’re looking for a ship that nobody uses that’s secretly awesome, this is the ship you’re looking for. | Stealth combat is not a thing. |
A decent low-risk AX vessel, and a good Odyssey mission runner. In many ways, it’s the junior Alliance Chieftain. | There’s only so much damage you can do with 2 medium and 2 small hardpoints and a class 3 Power Distributor. |
Has more utility slots that most small ships, so it’s easier to have more robust defenses. Its small size and low ambient heat also make it surprisingly difficult to hit. | The Cobra Mk V came along. Suddenly the DBS is muttering a bit and shuffling in the corner. |
If stealth combat was still a thing, this would be the ship to do it. | |
Hardpoint Notes
Size | Number | Notes |
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Medium | 2 | Forward, slightly laterally displaced. Relatively easy to aim. |
Small | 2 | Forward, flanking the cockpit, very slightly laterally displaced. Easy to aim. |
Suggested Hardpoint Convergence Groups: 2S, 2M with weapons with wide field of fire. |
Role Ratings
AX Combat | Viable |
AX Support | |
BGS | |
Bulk Trade | |
Core Mining | |
CZ Combat (PvE) | Doable |
Exploration | |
Jumpship | |
Laser Mining | |
Mats Collector | |
Passenger Boat | |
Powerplay | |
PvP Combat | |
Racing | |
Rares Trade | Viable |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | |
Taxi | Viable |