Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Diamondback Scout Builds on the Shipyard
| Good | Not Good |
|---|
| Has potential as a small, nimble, cold running combat ship with hardpoints that are easy to aim. If you’re looking for a ship that nobody uses that’s secretly awesome, this is the ship you’re looking for. | Stealth combat is not a thing. |
| A decent low-risk AX vessel, and a good Odyssey mission runner. In many ways, it’s the junior Alliance Chieftain. | There’s only so much damage you can do with 2 medium and 2 small hardpoints and a class 3 Power Distributor. |
| Has more utility slots that most small ships, so it’s easier to have more robust defenses. Its small size and low ambient heat also make it surprisingly difficult to hit. | The Cobra Mk V came along. Suddenly the DBS is muttering a bit and shuffling in the corner. |
| If stealth combat was still a thing, this would be the ship to do it. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Medium | 2 | Forward, slightly laterally displaced. Relatively easy to aim. |
| Small | 2 | Forward, flanking the cockpit, very slightly laterally displaced. Easy to aim. |
| Suggested Hardpoint Convergence Groups: 2S, 2M with weapons with wide field of fire. |
Role Ratings
| AX Combat | Viable |
| AX Support | |
| BGS | |
| Bulk Trade | |
| Core Mining | |
| CZ Combat (PvE) | Doable |
| Exploration | |
| Jumpship | |
| Laser Mining | |
| Mats Collector | |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | |
| Racing | |
| Rares Trade | Viable |
| Res/CNB Combat (PvE) | Viable |
| Search and Rescue | |
| Taxi | Viable |