Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Dolphin Builds on the Shipyard
Good | Not Good |
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Currently the coldest running ship in the game thanks to a bug fix that vastly increased its heat radiating ability. | Other larger ships can perform its roles better. |
Good jump range. Makes a great inexpensive explorer, a SCO taxi, plus a good passenger ship as per its primary role. | Not much combat potential with only two small weapons. |
Very maneuverable both in supercruise and normal space. | |
Hardpoint Notes
Size | Number | Notes |
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Small | 2 | Ventral, slightly laterally displaced. |
Role Ratings
AX Combat | Inconceivable! |
AX Support | Inconceivable! |
BGS | |
Bulk Trade | |
Core Mining | |
CZ Combat (PvE) | Inconceivable! |
Exploration | Viable |
Jumpship | Viable |
Laser Mining | |
Mats Collector | Viable |
Passenger Boat | Ideal for VIPs, Viable for bulk passengers. |
Powerplay | |
PvP Combat | |
Racing | |
Rares Trade | Viable |
Res/CNB Combat (PvE) | Doable |
Search and Rescue | |
Taxi | Viable |