Hardpoints
            
            Utilities
            
            
            Subsystems
            
            
            Core
            
            
            Optional Internals
            
         
     
    
    
View Dolphin Builds on the Shipyard
| Good | Not Good | 
|---|
| Currently the coldest running ship in the game thanks to a bug fix that vastly increased its heat radiating ability. | Other larger ships can perform its roles better.  | 
| Good jump range.  Makes a great inexpensive explorer, a SCO taxi, plus a good passenger ship as per its primary role.   | Not much combat potential with only two small weapons.  | 
| Very maneuverable both in supercruise and normal space.  |  | 
 
Hardpoint Notes
| Size | Number | Notes | 
|---|
| Small | 2 | Ventral, slightly laterally displaced. | 
 
Role Ratings
| AX Combat | Inconceivable! | 
| AX Support | Inconceivable! | 
| BGS |  | 
| Bulk Trade |  | 
| Core Mining |  | 
| CZ Combat (PvE) | Inconceivable! | 
| Exploration | Viable | 
| Jumpship | Viable | 
| Laser Mining |  | 
| Mats Collector | Viable | 
| Passenger Boat | Ideal for VIPs, Viable for bulk passengers.  | 
| Powerplay |  | 
| PvP Combat |  | 
| Racing |  | 
| Rares Trade | Viable | 
| Res/CNB Combat (PvE) | Doable | 
| Search and Rescue |  | 
| Taxi | Viable |