Dolphin

{ "type": "utility", "i": 2 }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "gunsight", "cl": "gun", "i": 1 }{ "type": "hard_point", "i": 2 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "other", "i": "cargo hatch" }{ "type": "misc", "i": "landing gear" }{ "type": "other", "i": "canopy" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "hard_point", "i": 1 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "utility", "i": 3 }{ "type": "utility", "i": 1 }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

View Dolphin Builds on the Shipyard

GoodNot Good
Currently the coldest running ship in the game thanks to a bug fix. The cold running may be unintended, so it might disappear some day. 
Good jump range. Not much combat potential with only two small weapons. 
Very maneuverable both in supercruise and normal space. 

Role Ratings

AX CombatInconceivable!
AX SupportInconceivable!
BGS
Bulk Trade
Core Mining
CZ Combat (PvE)Inconceivable!
ExplorationViable
JumpshipViable
Laser Mining
Mats CollectorViable
Passenger BoatIdeal for VIPs, Viable for bulk passengers. 
Powerplay
PvP Combat
Racing
Rares TradeViable
Res/CNB Combat (PvE)Doable
Search and Rescue
TaxiViable