Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Federal Dropship Builds on the Shipyard
Good | Not Good |
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Cheap multi-role ship. | It’s a heavy ship with poor thruster response that drifts around like a greased pig on an icy floor. It’s not fun to fly unless you’re into that sort of flight response. |
4 mediums and 1 large hardpoint is not a bad assortment of guns. Good for dumbfire bombardment of surface installations. | It’s probably the least useful rank-locked ship, in this case Federal rank. All other ships that require rank are better and/or more useful pound for pound. |
Can pack an obscene amount of hull integrity. | |
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Hardpoint Notes
Size | Number | Notes |
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Large | 1 | Ventral and central. |
Medium | 4 | Two are ventral, laterally displaced, and set back on the hull. Gimbals and turrets there can be blocked by the hull for targets above the pilot’s eyeline. Two are lateral and set back on the hull. Gimbals and turrets there cannot see the opposite side of the ship. |
Suggested Hardpoint Convergence Groups: Ventral 1L2M |
Role Ratings
AX Combat | |
AX Support | |
BGS | |
Bulk Trade | |
Core Mining | |
CZ Combat (PvE) | Doable |
Exploration | |
Jumpship | Inconceivable! |
Laser Mining | Viable |
Mats Collector | |
Passenger Boat | |
Powerplay | |
PvP Combat | |
Racing | |
Rares Trade | |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | |
Taxi | Inconceivable! |