Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Hauler Builds on the Shipyard
| Good | Not Good |
|---|
| Moves a surprising amount of cargo for its size. | You have one small gun. Best of luck in combat. |
| Great for early game rare trading. | Can’t hold all of the usual exploration modules. |
| Good early game explorer with surprising jump range. | Doesn’t have many roles beyond shuttlecraft in late game. |
| Later on, it’s a perfect cheap bubble taxi with a SCO FSD. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Small | 1 | Ventral and displaced to the right. |
Role Ratings
| AX Combat | Inconceivable! |
| AX Support | Inconceivable! |
| BGS | |
| Bulk Trade | Inconceivable! |
| Core Mining | Inconceivable! |
| CZ Combat (PvE) | Inconceivable! |
| Exploration | Doable |
| Jumpship | Viable |
| Laser Mining | Inconceivable! |
| Mats Collector | Doable |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | Inconceivable! |
| Racing | Inconceivable! |
| Rares Trade | Viable |
| Res/CNB Combat (PvE) | Doable |
| Search and Rescue | Doable |
| Taxi | Ideal |