Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Imperial Clipper Builds on the Shipyard
Good | Not Good |
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The most agile large ship, fun to fly. | Can’t land on medium pads like other similar ships, which limits its applications. |
You’ll outrun everything that can hurt you, and hurt everything that will outrun you. | In spite of a class 7 optional slot it has a weak baseline shield value, so your shields are always kind of thin. |
Good for small to moderate cargo applications, AX combat and material gathering, and pirating too! | Fuel tank is small for its size. |
An all frag hull tank build is traditional and effective. | Requires Imperial rank grind. |
| Hardpoint mix is weak compared to other ships of similar size and capability. |
Hardpoint Notes
Size | Number | Notes |
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Large | 2 | Dorsal and very widely displaced, atop the engine nacelles |
Medium | 2 | Ventral and widely displaced, beneath the nacelle supports. |
Hardpoints are awkward for fixed weapons due to being widely spaced. Gimbals and turrets are blocked by the hull when firing at various angles. |
Suggested Hardpoint Convergence Groups: Hahahaha-no. |
Role Ratings
AX Combat | Doable |
AX Support | |
BGS | Doable |
Bulk Trade | Doable |
Core Mining | Viable |
CZ Combat (PvE) | Doable |
Exploration | Doable |
Jumpship | |
Laser Mining | |
Mats Collector | Viable |
Passenger Boat | |
Powerplay | |
PvP Combat | Doable. (Ideal for pirating) |
Racing | |
Rares Trade | Doable |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | |
Taxi | |