Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Imperial Courier Builds on the Shipyard
| Good | Not Good |
|---|
| Shields are huge for its size. | Runs hot unless specifically engineered.
|
| Can hold its own against larger ships thanks to its speed and agility. | You’re in trouble if the shields drop. |
| Fun to fly and versatile. | Boost sound is like fingernails on a chalkboard. |
| Does surprisingly well with the SCO FSD if you engineer it with a Low Emissions power plant. | Mass sensitive. You need to strip it down for best performance. |
| Can be stripped down for blazing speed. | Requires Imperial rank grind. |
| The Cobra Mk V is a strong alternative that doesn’t require a rank grind, and it’s cheaper. |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Medium | 3 | One is ventral and centered, easy to aim. Two are dorsal and laterally displaced, at the tips of the engine nacelles. |
Role Ratings
| AX Combat | |
| AX Support | |
| BGS | |
| Bulk Trade | Doable |
| Core Mining | |
| CZ Combat (PvE) | Doable |
| Exploration | Doable |
| Jumpship | |
| Laser Mining | |
| Mats Collector | Viable |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | Viable (mostly as a means to avoid it or annoy those who would gank you.) |
| Racing | Ideal |
| Rares Trade | Viable |
| Res/CNB Combat (PvE) | Viable |
| Search and Rescue | |
| Taxi | Ideal |