Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Krait Mk II Builds on the Shipyard
| Good | Not Good |
|---|
| One of the most versatile ships in the game. You can do anything. | Agility is a little worse than you think both in normal space and supercruise. |
| Power plant and power distributor are WAY stronger than they need to be, so exploit them. | Missing a class 6 optional slot compared to the Python, so less cargo capacity. |
| You can use powerful high draw weapons and get the benefit of a fighter hangar. | We’re pretty sure it was built upside down. I won’t tell if you won’t. |
| One of the cornerstone AX ships. | Kraits are squishy wizards in combat. Their defense always leaves a bit to be desired. |
| CMDR Iri “Herder” ‘s favorite ship | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Large | 3 | Two are dorsal and laterally displaced. Can be blocked by the hull when aiming at ships below the pilot’s eyeline. One is dorsal and central, easy to aim. |
| Medium | 2 | Ventral and slightly laterally displaced but close to the cockpit for easier aiming. Can be blocked by the hull when aiming at ships above the pilot’s eyeline. |
| Convergence Group Suggestions: 3L, 1L1M on each side, Center L/2M |
Role Ratings
| AX Combat | Ideal |
| AX Support | Doable |
| BGS | Viable |
| Bulk Trade | Viable |
| Core Mining | Viable |
| CZ Combat (PvE) | Viable |
| Exploration | Viable |
| Jumpship | Viable |
| Laser Mining | Viable |
| Mats Collector | Viable |
| Passenger Boat | Viable |
| Powerplay | Doable |
| PvP Combat | Viable |
| Racing | Doable |
| Rares Trade | Viable |
| Res/CNB Combat (PvE) | Viable |
| Search and Rescue | Viable |
| Taxi | Doable |