Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Krait Mk II Builds on the Shipyard
Good | Not Good |
---|
One of the most versatile ships in the game. You can do anything. | Agility is a little worse than you think both in normal space and supercruise. |
Power plant and power distributor are WAY stronger than they need to be, so exploit them. | Missing a class 6 optional slot compared to the Python, so less cargo capacity. |
You can use powerful high draw weapons and get the benefit of a fighter hangar. | We’re pretty sure it was built upside down. I won’t tell if you won’t. |
One of the cornerstone AX ships. | Kraits are squishy wizards in combat. Their defense always leaves a bit to be desired. |
CMDR Iri “Herder” ‘s favorite ship | |
Hardpoint Notes
Size | Number | Notes |
---|
Large | 3 | Two are dorsal and laterally displaced. Can be blocked by the hull when aiming at ships below the pilot’s eyeline. One is dorsal and central, easy to aim. |
Medium | 2 | Ventral and slightly laterally displaced but close to the cockpit for easier aiming. Can be blocked by the hull when aiming at ships above the pilot’s eyeline. |
Convergence Group Suggestions: 3L, 1L1M on each side, Center L/2M |
Role Ratings
AX Combat | Ideal |
AX Support | Doable |
BGS | Viable |
Bulk Trade | Viable |
Core Mining | Viable |
CZ Combat (PvE) | Viable |
Exploration | Viable |
Jumpship | Viable |
Laser Mining | Viable |
Mats Collector | Viable |
Passenger Boat | Viable |
Powerplay | Doable |
PvP Combat | Viable |
Racing | Doable |
Rares Trade | Viable |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | Viable |
Taxi | Doable |