Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Krait Phantom Builds on the Shipyard
Good | Not Good |
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One of the best pound for pound explorer ships. | Normal space agility is a little slower than you think. People expect the Millennium Falcon but get something more stately. |
Faster and more maneuverable than the Krait Mk II. | Loses the one large central hardpoint and the SLF compared to the Krait Mk II. It’s difficult to fully leverage the class 7 PD, so you end up with less effective firepower compared to other similar ships. |
Fits all of the useful exploration modules. | Kraits are squishy wizards. Their defense always leaves something to be desired. In this case you don’t have a SLF to distract targets. |
Power plant gives a ton of extra power. Feel free to downsize. | The Mandalay took the crown for best medium explorer thanks to its SCO capabilities. |
Class 7 PD runs 4 hardpoints without breaking a sweat, so go wild with high draw and high heat weapons. | |
Hardpoint Notes
Size | Number | Notes |
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Large | 2 | Dorsal and laterally displaced. Can be blocked by the hull when aiming at ships below the pilot’s eyeline. |
Medium | 2 | Ventral and slightly laterally displaced but close to the cockpit for easier aiming. Can be blocked by the hull when aiming at ships above the pilot’s eyeline. |
Suggested Hardpoint Convergence Groups: 1L1M on each side. |
Role Ratings
AX Combat | |
AX Support | |
BGS | |
Bulk Trade | Doable |
Core Mining | Doable |
CZ Combat (PvE) | Viable |
Exploration | Ideal |
Jumpship | Ideal |
Laser Mining | Doable |
Mats Collector | Viable |
Passenger Boat | |
Powerplay | |
PvP Combat | |
Racing | |
Rares Trade | Viable |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | Doable |
Taxi | Viable |