Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Krait Phantom Builds on the Shipyard
| Good | Not Good |
|---|
| One of the best pound for pound explorer ships. | Normal space agility is a little slower than you think. People expect the Millennium Falcon but get something more stately. |
| Faster and more maneuverable than the Krait Mk II. | Loses the one large central hardpoint and the SLF compared to the Krait Mk II. It’s difficult to fully leverage the class 7 PD, so you end up with less effective firepower compared to other similar ships. |
| Fits all of the useful exploration modules. | Kraits are squishy wizards. Their defense always leaves something to be desired. In this case you don’t have a SLF to distract targets. |
| Power plant gives a ton of extra power. Feel free to downsize. | The Mandalay took the crown for best medium explorer thanks to its SCO capabilities. |
| Class 7 PD runs 4 hardpoints without breaking a sweat, so go wild with high draw and high heat weapons. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Large | 2 | Dorsal and laterally displaced. Can be blocked by the hull when aiming at ships below the pilot’s eyeline. |
| Medium | 2 | Ventral and slightly laterally displaced but close to the cockpit for easier aiming. Can be blocked by the hull when aiming at ships above the pilot’s eyeline. |
| Suggested Hardpoint Convergence Groups: 1L1M on each side. |
Role Ratings
| AX Combat | |
| AX Support | |
| BGS | |
| Bulk Trade | Doable |
| Core Mining | Doable |
| CZ Combat (PvE) | Viable |
| Exploration | Ideal |
| Jumpship | Ideal |
| Laser Mining | Doable |
| Mats Collector | Viable |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | |
| Racing | |
| Rares Trade | Viable |
| Res/CNB Combat (PvE) | Viable |
| Search and Rescue | Doable |
| Taxi | Viable |