Krait Phantom

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Hardpoints

Utilities

Subsystems

Core

Optional Internals

View Krait Phantom Builds on the Shipyard

GoodNot Good
The best pound for pound explorer ship. Normal space agility is a little slower than you think, so not the best turn fighter.
Faster and more maneuverable than the Krait Mk II.Loses one large central hardpoint and the SLF compared to the Krait Mk II. It’s difficult to fully leverage the class 7 PD, so you end up with less effective firepower compared to other similar ships.
Fits all of the useful exploration modules. Kraits are squishy wizards. Their defense always leaves something to be desired.
Power plant gives a ton of extra power. Feel free to downsize.
Class 7 PD runs 4 hardpoints without breaking a sweat, so go wild with high draw and high heat weapons.

Hardpoint Notes

SizeNumberNotes
Large2Dorsal and laterally displaced. Can be blocked by the hull when aiming at ships below the pilot’s eyeline.
Medium2Ventral and slightly laterally displaced but close to the cockpit for easier aiming. Can be blocked by the hull when aiming at ships above the pilot’s eyeline.
Suggested Hardpoint Convergence Groups: 1L1M on each side.

Role Ratings

AX Combat
AX Support
BGS
Bulk TradeDoable
Core MiningDoable
CZ Combat (PvE)Viable
ExplorationIdeal
JumpshipIdeal
Laser MiningDoable
Mats CollectorViable
Passenger Boat
Powerplay
PvP Combat
Racing
Rares TradeViable
Res/CNB Combat (PvE)Viable
Search and RescueDoable
TaxiViable