Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Krait Phantom Builds on the Shipyard
Good | Not Good |
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The best pound for pound explorer ship. | Normal space agility is a little slower than you think, so not the best turn fighter. |
Faster and more maneuverable than the Krait Mk II. | Loses a fair bit of firepower compared to the Krait Mk II. (One large and the SLF). |
Fits all of the useful exploration modules. | |
Power plant gives a ton of extra power. Feel free to downsize. | |
Class 7 PD runs 4 hardpoints without breaking a sweat, so go wild. | |
Role Ratings
AX Combat | |
AX Support | |
BGS | |
Bulk Trade | Doable |
Core Mining | Doable |
CZ Combat (PvE) | Viable |
Exploration | Ideal |
Jumpship | Ideal |
Laser Mining | Doable |
Mats Collector | Viable |
Passenger Boat | |
Powerplay | |
PvP Combat | |
Racing | |
Rares Trade | Viable |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | Doable |
Taxi | Viable |