Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Mamba Builds on the Shipyard
Good | Not Good |
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Quite fast in a straight line, good for jousting style combat. | You’re not going to out-turn anyone.
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Good hardpoint variety, and they’re all on top of the ship. | The class 6 power distributor is a little weak for the hardpoints, so you’ll have to use efficient or low draw weapons for part of your build. |
Enormous shields for its size. | It’s difficult to do roles that aren’t combat due to lack of optional slots. |
Less drifty than the Fer-de-Lance (FDL), and has a centered pilot seat. | Pound for pound, the FDL and Python Mk II are more capable combat ships in their respective realms. |
Handles heat reasonably well. | |
Hardpoint Notes
Size | Number | Notes |
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Huge | 1 | Dorsal and central. Easy to aim. |
Large | 2 | Dorsal and widely laterally displaced. Not good for fixed weapons. |
Small | 2 | Dorsal and laterally displaced. |
Suggested Hardpoint Convergence Groups: 1L1S on either side. |
Role Ratings
AX Combat | Doable. |
AX Support | Inconceivable! |
BGS | |
Bulk Trade | Inconceivable! |
Core Mining | Inconceivable! |
CZ Combat (PvE) | Viable |
Exploration | Doable. |
Jumpship | Inconceivable! |
Laser Mining | Inconceivable! |
Mats Collector | |
Passenger Boat | Inconceivable! |
Powerplay | |
PvP Combat | Viable |
Racing | Viable |
Rares Trade | Inconceivable! |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | |
Taxi | Inconceivable! |