View Mandalay Builds on the Shipyard
| Good | Not Good |
|---|
| The new king of medium sized exploration. Has room for all of the usual amenities, plus a window set in the lower cockpit to look for exobiology targets without having to roll. | Anacondas can still do some things that this ship can’t. |
| The flight model is a sheer joy both at sublight and supercruise velocities. Even your loop of shame becomes a graceful swoop. So fun that you’ll look for reasons to fly this ship. | Other exploration ships have more expansive cockpit views, in spite of the thoughtfully installed floor window. |
| Runs as cold as a mountain lake in winter, and this includes while in SCO. Fly at 4200c and you won’t even break a sweat. | Combat and other heavier fittings can decrease the jump range a fair bit. |
| Outjumps an Anaconda when stripped down. Can still easily jump in the 70+ ly range when outfitted for exploration in the usual way. | There’s only so much damage you can do with medium and small hardpoints. The convergence is just OK and none of the hardpoints are centered. The underslung mediums are often blocked by the wings for gimbals. |
| A good number of optional slots and hardpoints means it’s pretty versatile and can do a lot of other roles fairly well. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Medium | 4 | Two are dorsal and slightly laterally displaced. Two are ventral and laterally displaced. |
| Small | 2 | Two are dorsal and slightly laterally displaced. |
| Suggested Hardpoint Convergence Groups: 1M1S on each side. |
Role Ratings
| AX Combat | Doable |
| AX Support | Inconceivable! |
| BGS | Viable |
| Bulk Trade | Doable |
| Core Mining | Viable |
| CZ Combat (PvE) | Doable |
| Exploration | Ideal |
| Jumpship | Ideal |
| Laser Mining | Doable |
| Mats Collector | Viable |
| Passenger Boat | Doable |
| Powerplay | Ideal |
| PvP Combat | Doable |
| Racing | Doable |
| Rares Trade | Ideal |
| Res/CNB Combat (PvE) | Doable |
| Search and Rescue | Diable |
| Taxi | Ideal |