Double Braced | Use module reinforcements instead. |
Emissive Munitions | Blocks the sensor dropoff effect of heat sinks and low heat. |
Flow Control | Frees up a tiny bit of energy, but there are better ways to do that. |
Ion Disruption | Causes the target’s thrusters to reboot. Instant sitting duck. |
Overload Munitions | Changes half of your damage to thermal to make the mines better against shields. Not as good as it sounds. |
Oversized | If you don’t care about other experimentals, a bit more damage doesn’t hurt. |
Radiant Canister | Causes increased heat and sensor disruption in an area. |
Reverberating Cascade | Directly damages the target’s shield generator. With enough hits, their shields drop permanently. |
Shift-Lock Canister | Causes all FSDs in an area to reboot. |
Stripped Down | Frees up a tiny bit of mass, but there are better ways to do that. |