Double Braced | There are better ways to protect your modules. |
Emissive Munitions | Blocks the sensor dropoff effect of heat sinks and low heat. The thermal load increase is noticeable. |
Flow Control | Frees up a tiny bit of energy, but there are better ways to do that. |
FSD Interrupt | Makes your target’s Frameshift Drive reboot, preventing an easy escape. |
Multi-Servos | Firing a tiny bit faster is not that great a bonus. |
Overload Munitions | Changes half of your damage to thermal to make the missiles better against shields. Not as good as it sounds. |
Oversized | One of the only ways to increase the actual damage of a missile. If you don’t care about the other experimentals, feel free to use this. |
Penetrator Munitions | Gives missiles the ability to hit modules that are considered “internal” or below the level of the hull. Shoot for power plants! |
Stripped Down | Frees up a tiny bit of mass, but there are better ways to do that. |
Thermal Cascade | Similar to Thermal Shock, but only on hits against shields…which missiles aren’t good at damaging. |