Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Orca Builds on the Shipyard
| Good | Not Good |
|---|
| Great for passenger missions. | Limited hardpoints reduce its combat ability beyond meme builds. |
| Also quite good (and underrated) as an explorer. | It’s a large ship, so it can’t go to outposts. |
| Thanks to a past mass reduction, the thrusters are way overpowered. Whale ship go zooooom! | In the age of Supercruise Overcharge, other ships tend to jump farther, carry more, or go faster than this one. Nostalgia only takes you so far. |
| Faster, more maneuverable, and more fun to fly than you’d expect. | |
| You can meme build a ramming ship and do great in Res sites. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Large | 1 | Ventral and centered. |
| Medium | 2 | Ventral and slightly laterally displaced. |
| Suggested Hardpoint Convergence Groups: 1L2M, 2M |
Role Ratings
| AX Combat | Inconceivable! |
| AX Support | Inconceivable! |
| BGS | |
| Bulk Trade | Doable |
| Core Mining | |
| CZ Combat (PvE) | Inconceivable! |
| Exploration | Viable |
| Jumpship | Viable |
| Laser Mining | Doable |
| Mats Collector | Viable |
| Passenger Boat | Ideal |
| Powerplay | |
| PvP Combat | Inconceivable! |
| Racing | |
| Rares Trade | Viable |
| Res/CNB Combat (PvE) | Doable |
| Search and Rescue | Viable |
| Taxi | Doable |