Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Orca Builds on the Shipyard
Good | Not Good |
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Great for passenger missions. | Limited hardpoints reduce its combat ability beyond meme builds. |
Also quite good (and underrated) as an explorer. | It’s a large ship, so it can’t go to outposts. |
Thanks to a past mass reduction, the thrusters are way overpowered. Whale ship go zooooom! | In the age of Supercruise Overcharge, other ships tend to jump farther, carry more, or go faster than this one. Nostalgia only takes you so far. |
Faster, more maneuverable, and more fun to fly than you’d expect. | |
You can meme build a ramming ship and do great in Res sites. | |
Hardpoint Notes
Size | Number | Notes |
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Large | 1 | Ventral and centered. |
Medium | 2 | Ventral and slightly laterally displaced. |
Suggested Hardpoint Convergence Groups: 1L2M, 2M |
Role Ratings
AX Combat | Inconceivable! |
AX Support | Inconceivable! |
BGS | |
Bulk Trade | Doable |
Core Mining | |
CZ Combat (PvE) | Inconceivable! |
Exploration | Viable |
Jumpship | Viable |
Laser Mining | Doable |
Mats Collector | Viable |
Passenger Boat | Ideal |
Powerplay | |
PvP Combat | Inconceivable! |
Racing | |
Rares Trade | Viable |
Res/CNB Combat (PvE) | Doable |
Search and Rescue | Viable |
Taxi | Doable |