Concordant Sequence | A single one can help regenerate wingmates’ shields when not in combat. Doesn’t work under fire. |
Double Braced | Not that useful. Better to use module reinforcements. |
Emissive Munitions | Blocks the sensor dropoff effect of heat sinks and low heat. The thermal load increase is very small on a pulse. |
Flow Control | If you need a small amount of power elsewhere. |
Multi-Servos | Oversized is better. |
Oversized | If you have nothing else better to pick, a little extra damage is fine. |
Phasing Sequence | Does 10% of your damage as absolute damage to the hull when you strike shields. You’ll need several lasers firing at once to get an appreciable effect. |
Scramble Spectrum | Chance to trigger a malfunction on a random module on a hull hit, and pulses are good at giving lots of hits. |
Stripped Down | If you need a tiny amount of mass elsewhere, but there are better modules than weapons to save mass unless your ship is very mass sensitive. |
Thermal Shock | You need as many hits as possible, so pairs very well with Rapid Fire. |