Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Python Builds on the Shipyard
| Good | Not Good |
|---|
| The most versatile ship in the game. | It’s not quick or as maneuverable when compared to other medium combat ships. |
| If you want to do almost everything with one ship, here’s your choice. | Jump range is a bit low if you load it up with mass. |
| Class 7 distributor + 5 hardpoints = go wild with weapons. | The Krait does most of what this ship does and it has a fighter hangar. |
| Hauls the most cargo in a medium ship, so you can trade at outposts. | The Python Mk II is a lot more suitable for general combat purposes. |
| Very useful for Robigo Mines passenger runs. | |
| Not a lot of downsides. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Large | 3 | Two are dorsal and laterally displaced enough to make fixed weapons less practical. One is ventral and central, easy to aim. |
| Medium | 2 | Two are dorsal and slightly laterally displaced. |
| Suggested Hardpoint Convergence Groups: Dorsal 2L2M, Ventral 1L2M. 1L1M on either side. |
Role Ratings
| AX Combat | Doable | |
| AX Support | Doable | |
| BGS | Viable | |
| Bulk Trade | Ideal | |
| Core Mining | Viable | |
| CZ Combat (PvE) | Viable | |
| Exploration | Doable | |
| Jumpship | Doable | |
| Laser Mining | Viable | |
| Mats Collector | Viable | |
| Passenger Boat | Viable | (Ideal for Robigo runs) |
| Powerplay | Viable | |
| PvP Combat | Inconceivable! | |
| Racing | Inconceivable! | |
| Rares Trade | Viable | |
| Res/CNB Combat (PvE) | Viable | |
| Search and Rescue | Viable | |
| Taxi | Doable | |