Python

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Hardpoints

Utilities

Subsystems

Core

Optional Internals

View Python Builds on the Shipyard

GoodNot Good
The most versatile ship in the game.It’s not quick or as maneuverable when compared to other medium combat ships.
If you want to do almost everything with one ship, here’s your choice.Jump range is a bit low if you load it up with mass.
Class 7 distributor + 5 hardpoints = go wild with weapons.The Krait does most of what this ship does and it has a fighter hangar. 
Hauls the most cargo in a medium ship, so you can trade at outposts.The Python Mk II is a lot more suitable for general combat purposes.
Very useful for Robigo Mines passenger runs.
Not a lot of downsides.

Hardpoint Notes

SizeNumberNotes
Large3Two are dorsal and laterally displaced enough to make fixed weapons less practical. One is ventral and central, easy to aim.
Medium2Two are dorsal and slightly laterally displaced.
Suggested Hardpoint Convergence Groups: Dorsal 2L2M, Ventral 1L2M. 1L1M on either side.

Role Ratings

AX CombatDoable
AX SupportDoable
BGSViable
Bulk TradeIdeal
Core MiningViable
CZ Combat (PvE)Viable
ExplorationDoable
JumpshipDoable
Laser MiningViable
Mats CollectorViable
Passenger BoatViable(Ideal for Robigo runs)
PowerplayViable
PvP CombatInconceivable!
RacingInconceivable!
Rares TradeViable
Res/CNB Combat (PvE)Viable
Search and RescueViable
TaxiDoable