Hardpoints
Utilities
Subsystems
Core
Optional Internals
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Good | Not Good |
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The most versatile ship in the game. | It’s not quick or as maneuverable when compared to other medium combat ships. |
If you want to do almost everything with one ship, here’s your choice. | Jump range is a bit low if you load it up with mass. |
Class 7 distributor + 5 hardpoints = go wild with weapons. | The Krait does most of what this ship does and it has a fighter hangar. |
Hauls the most cargo in a medium ship, so you can trade at outposts. | |
Very useful for Robigo Mines passenger runs. | |
Not a lot of downsides. | |
Role Ratings
AX Combat | Doable | |
AX Support | Doable | |
BGS | Viable | |
Bulk Trade | Ideal | |
Core Mining | Viable | |
CZ Combat (PvE) | Viable | |
Exploration | Doable | |
Jumpship | Doable | |
Laser Mining | Viable | |
Mats Collector | Viable | |
Passenger Boat | Viable | (Ideal for Robigo runs) |
Powerplay | Viable | |
PvP Combat | Inconceivable! | |
Racing | Inconceivable! | |
Rares Trade | Viable | |
Res/CNB Combat (PvE) | Viable | |
Search and Rescue | Viable | |
Taxi | Doable | |