Double Braced | There are better ways to protect your modules. |
Drag Munitions | Slows your target to “zero ENG pips” speed to help you keep the initiative. Doesn’t prevent boosting, though. |
Emissive Munitions | Blocks the sensor dropoff effect of heat sinks and low heat. The thermal load increase is noticeable. |
Flow Control | Frees up a tiny bit of power plant energy, but there are better ways to do that. |
Multi-Servos | Firing a tiny bit faster is not that great a bonus. |
Overload Munitions | Changes half of your damage to thermal to make the missiles better against shields. Not as good as it sounds. |
Oversized | One of the only ways to increase the actual damage of a missile. If you don’t care about the other experimentals, feel free to use this. |
Stripped Down | Frees up a tiny bit of mass, but there are better ways to do that. |
Thermal Cascade | Similar to Thermal Shock, but only on hits against shields…which missiles aren’t good at damaging. It’s also very difficult to sustain fire which is required for heat based weapons to have a noticeable effect. |