Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Type 10 Defender Builds on the Shipyard
Good | Not Good |
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Highest hull hardness in the game, so you take the least hull damage. | It’s rare to get all of the hardpoints on target at once. |
If you like turret builds, this is your flagship. | It’s a giant space brick. Slow and ponderous to turn. |
Has a fighter hangar. | It was supposed to be a large AX ship, and you can use it for that with AX Multicannons of various types, but it’s not nearly as good as it should be for AX. |
Great cockpit view. | Other ships in its size class perform their roles much better. |
Ramming damage is like a well thrown brick. | |
Highest hypothetical DPS by total hardpoints in the game. | |
Hardpoint Notes
Size | Number | Notes |
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Large | 4 | Two are dorsal and widely laterally displaced. Two are ventral and widely laterally displaced. |
Medium | 3 | One is ventral and central. Two are dorsal and widely laterally displaced. |
Small | 2 | Mounted on the bow, slightly laterally displaced, easy to aim. |
Suggested Hardpoint Convergence Groups: The hardpoints can be separated into 3 groups for fixed weaponry. Left 2L1M, Center 1M2S, Right 2L1M. This improves convergence of these weapons at medium and long range. |
For gimbals and turrets it’s best to consider the top 2L2M and the bottom 2L1M as separate weapon groups. The top hardpoints cannot see the bottom of the ship and vice versa. |
Role Ratings
AX Combat | Viable |
AX Support | Viable |
BGS | Doable |
Bulk Trade | Doable |
Core Mining | Doable |
CZ Combat (PvE) | Viable |
Exploration | Doable |
Jumpship | Inconceivable! |
Laser Mining | Viable |
Mats Collector | Doable |
Passenger Boat | Doable |
Powerplay | Doable |
PvP Combat | Inconceivable! |
Racing | Inconceivable! |
Rares Trade | Doable |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | Doable |
Taxi | Inconceivable! |