Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Type 10 Defender Builds on the Shipyard
Good | Not Good |
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Highest hull hardness in the game, so you take the least hull damage. | It’s rare to get all of the hardpoints on target at once. |
Turret Builds. | It’s a giant space brick. Slow and ponderous to turn. |
Has a fighter hangar. | It was supposed to be a large AX ship, and you can use it for that, but it’s not nearly as good as it should be for AX. |
Great cockpit view. | Other ships in its class perform their roles much better. |
Ramming damage is like a well thrown brick. | |
Highest hypothetical DPS by total hardpoints in the game, but… | |
Hardpoint Notes
Grouping hardpoints into 3 groups (left 2L1M, center 1M2S, right 2L1M) |
improves convergence at medium and long range. |
Role Ratings
AX Combat | Viable |
AX Support | Viable |
BGS | Doable |
Bulk Trade | Doable |
Core Mining | Doable |
CZ Combat (PvE) | Viable |
Exploration | Doable |
Jumpship | Inconceivable! |
Laser Mining | Viable |
Mats Collector | Doable |
Passenger Boat | Doable |
Powerplay | Doable |
PvP Combat | Inconceivable! |
Racing | Inconceivable! |
Rares Trade | Doable |
Res/CNB Combat (PvE) | Viable |
Search and Rescue | Doable |
Taxi | Inconceivable! |