Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Vulture Builds on the Shipyard
| Good | Not Good |
|---|
| The king of small ship combat. | The power plant is undersized, so it’s difficult to fit some builds. |
| It’s basically two thrusters duct taped to two large hardpoints. | Runs hot (in general and with weapon fire) unless you specifically engineer it. |
| Turns on a dime. Can tail any ship and not let go until the target is dead. | Multirole ability is quite limited due to lack of optional slots. |
| Large hardpoints have high Armor Piercing, so you can destroy any size ship. | There’s only so many options with only two hardpoints. |
| ENG distributor pip level has very little effect on maneuverability (in a good way!) | Just a bit on the slow side with straight ahead speed. |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Large | 2 | Dorsal and laterally displaced. Good coverage, and the Vulture is maneuverable enough to have little difficulty with keeping them on target. |
Role Ratings
| AX Combat | |
| AX Support | |
| BGS | |
| Bulk Trade | Inconceivable! |
| Core Mining | |
| CZ Combat (PvE) | Ideal |
| Exploration | Doable |
| Jumpship | Inconceivable! |
| Laser Mining | |
| Mats Collector | |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | Viable? |
| Racing | |
| Rares Trade | |
| Res/CNB Combat (PvE) | Ideal |
| Search and Rescue | |
| Taxi | |