Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Vulture Builds on the Shipyard
Good | Not Good |
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The king of small ship combat. | The power plant is undersized, so it’s difficult to fit some builds. |
It’s basically two thrusters duct taped to two large hardpoints. | Runs hot (in general and with weapon fire) unless you specifically engineer it. |
Turns on a dime. Can tail any ship and not let go until the target is dead. | Multirole ability is quite limited due to lack of optional slots. |
Large hardpoints have high Armor Piercing, so you can destroy any size ship. | There’s only so many options with only two hardpoints. |
ENG distributor pip level has very little effect on maneuverability (in a good way!) | Just a bit on the slow side with straight ahead speed. |
Hardpoint Notes
Size | Number | Notes |
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Large | 2 | Dorsal and laterally displaced. Good coverage, and the Vulture is maneuverable enough to have little difficulty with keeping them on target. |
Role Ratings
AX Combat | |
AX Support | |
BGS | |
Bulk Trade | Inconceivable! |
Core Mining | |
CZ Combat (PvE) | Ideal |
Exploration | Doable |
Jumpship | Inconceivable! |
Laser Mining | |
Mats Collector | |
Passenger Boat | |
Powerplay | |
PvP Combat | Viable? |
Racing | |
Rares Trade | |
Res/CNB Combat (PvE) | Ideal |
Search and Rescue | |
Taxi | |