Vulture

{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "utility", "i": 1 }{ "type": "utility", "i": 2 }{ "type": "utility", "i": 4 }{ "type": "utility", "i": 3 }{ "type": "other", "i": "cargo hatch" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "hard_point", "i": 1 }{ "type": "hard_point", "i": 2 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "other", "i": "canopy" }{ "type": "other", "i": "canopy" }{ "type": "gunsight", "cl": "gun", "i": 1 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

View Vulture Builds on the Shipyard

GoodNot Good
The king of small ship combat.The power plant is undersized, so it’s difficult to fit some builds.
It’s basically two thrusters duct taped to two large hardpoints.Runs hot (in general and with weapon fire) unless you specifically engineer it.
Turns on a dime. Can tail any ship and not let go until the target is dead.Multirole ability is quite limited due to lack of optional slots.
Large hardpoints have high Armor Piercing, so you can destroy any size ship.There’s only so many options with only two hardpoints.
ENG distributor pip level has very little effect on maneuverability (in a good way!)Just a bit on the slow side with straight ahead speed.

Hardpoint Notes

SizeNumberNotes
Large2Dorsal and laterally displaced. Good coverage, and the Vulture is maneuverable enough to have little difficulty with keeping them on target.

Role Ratings

AX Combat
AX Support
BGS
Bulk TradeInconceivable!
Core Mining
CZ Combat (PvE)Ideal
ExplorationDoable
JumpshipInconceivable!
Laser Mining
Mats Collector
Passenger Boat
Powerplay
PvP CombatViable?
Racing
Rares Trade
Res/CNB Combat (PvE)Ideal
Search and Rescue
Taxi